Level Design - Control

2025 - 1 day

Introduction:
I've created an imaginary level that takes place in Control, by Remedy Entertainment. This room is located in the game's first area, after unlocking the Launch power.

Intentions :
In this room, Jesse will use his new ability while fighting a few enemies, but will also explore and loot. The greatest reward in this room is a weapon mod, but there is also a research report for the explorers.

The room can be explored in two main ways. Both paths will alternate between small fights and exploration. In both cases, after defeating the last enemy, the player can collect the main reward of the room. The "explorers" players will also find a research report.

The room can be explored in two main ways. Both paths will alternate between small fights and exploration. In both cases, after defeating the last enemy, the player can collect the main reward of the room. The "explorers" players will also find a research report.

There are between 5 and 7 steps in this room.

1. First fight
2. Exploration
3. Second Fight
4. Reward
5. Exploration - Going out of the room
6. [Optional] Looting - Hidden research report
7. [Optional] Exploration - Going out of the room

  1. Jesse can enter this room while exploring the executive sector.
    She arrives at a spacious cafeteria, with a big tree drawing her attention in the middle of the room.

  1. Progressing forward in the room, Jesse is spotted by 2 hissed employees in the back of the room. Here, she can use her new ability: Launch, with the trash cans, staged in red here. She can also simply use her Service Weapon : Grip, as the enemies are not a real threat, but more like a training for now.

    As the enemies have fire weapons, Jesse can hide behind natural covers, formed by tree boxes.

  1. After defeating the 2 employees, Jesse wanders into the cafeteria before going up using the right stairs.

  1. Upstairs is a complete mess; the tables and benches are upside down.

    Immediately when getting upstairs, Jesse can see that another "hissed employee" is here.
    Once again, a trash can seems very easy to launch from the cover to the employee.

  1. This was the last enemy in the room. Jesse can now pick up the weapon mod lying on the bench behind the defeated employee.

  1. Jesse is now heading out of the cafeteria using the left staircase this time.
    Down the stairs, the camera should point towards the exit.

  1. [Optional] However, using this path, the camera should also include a small hidden passage in a messy area, on the right. A light should draw the player's attention. However, the light shouldn't be too intense, otherwise the passage might not be truly "hidden".

  1. [Optional] Jesse has completed the area and can exit by the same door she entered.

Alternate Path :

The alternate path consists of taking the left staircase rather than the right one. This path has the same pace, as you must defeat 2 enemies downstairs (1) before getting up (2), defeat the last one using trash can/hiding behind a cover(3), and then pick up the weapon mod(4). However, by taking the left staircase, you might easily miss the hidden passage when getting down to the exit (5), as it will not be in your camera frame. The "explorer" players will certainly spot the hidden passage before going up (2bis/2ter). This is probably the most efficient way to complete this area using the alternate path.

Video Overview