Pew-Pew Fish

2019

Pew-Pew Fish is a 2D shooter game where a combat submarine must defeat fish bots. This is my first ISART Digital student project. Using a structure containing art assets and code architecture, I coded the gameplay features : Controls, camera, shoot, enemies, boss etc… I also created the level design, and handled the gameflow and the UI logic. There are also sounds created by sound design students at ISART Digital. I integrated them. Engine : Flash (Adobe Animate) Language : ActionScript3 Platform : PC

Pew-Pew Fish is a 2D shooter game where a combat submarine must defeat fish bots. This is my first ISART Digital student project. Using a structure containing art assets and code architecture, I coded the gameplay features : Controls, camera, shoot, enemies, boss etc… I also created the level design, and handled the gameflow and the UI logic. There are also sounds created by sound design students at ISART Digital. I integrated them. Engine : Flash (Adobe Animate) Language : ActionScript3 Platform : PC

Pew-Pew Fish is a 2D shooter game where a combat submarine must defeat fish bots. This is my first ISART Digital student project. Using a structure containing art assets and code architecture, I coded the gameplay features : Controls, camera, shoot, enemies, boss etc… I also created the level design, and handled the gameflow and the UI logic. There are also sounds created by sound design students at ISART Digital. I integrated them. Engine : Flash (Adobe Animate) Language : ActionScript3 Platform : PC

Game Art :
Thibaut DANNENMULLER
Jeanne PLOUNEVEZ
Félix DONADIO
Alexia LOUP

Sound Design :
Paul Cuanbinh MICHELON
Juliette BOUGEARD

Game Design & Programming :
Théo SABBATIE
Romain HITIER